| planetLars said:
Hi, 1. I deem Nintendo fail not because of a Project Café but because of Mr. Iwatas statements at GDC. There the translated coverage let him claim that the cheap iPod style games are a threat to the gaming industry and Nintendo’s business. This is arrogance which was held against his predecessor Mr. Yamauchi. If people like the 1$ games then this is how it is. You have to do what the market wants and not demand the market buy what you do. (Also the same thing could have been held against Wii games: their success let $50M budget games fail). (Also those 1$ game developers stay in business.). This arrogance forebodes Nintendo inability to cater or care for people and thus get out of business. 2. Looking at 2D Mario sales vs 3D Mario sales let suggest people want 2D Marios. Nintendo going for 3DS and purportedly for a 6 inch display on controller with Project Café as well as looking back at VirtualBoy 15 years ago and statements Mr. Iwata made according to Malstrom allured to by previous posts here let suggest Nintendo is going for 3D games and thus not the market. a. 3D games are not bad. They allow much more to do than 2D games, they allow stories to be experienced a Jump’n Run does not. A Jump’n Run is much more a game than 3D games are. When I played Super Mario 64 I couldn’t envisage playing Jump’n Runs anymore. Thus Nintendo too would like to go for stories and experience rather than casual detractions. b. 3D games didn’t necessarily sell less because of appeal. New Mario probably sold because of its name people know (adults remembering their childhood, girls having gotten that video games are “Mario (Bros.)”). “Galaxy” many probably couldn’t do anything with. Super Mario 64 may not have sold very very much because of circumstances: competition from PlayStation, then Germany ’s No. 1 print magazine readers complaining about N64s blurry textures probably leading to less interest in Germany. I was in rage about that magazines continuous down-writing of N64 in their readers section: I found Super Mario 64s textures very fitting and then who cared? A certain small number of people influencing many people. Assuming this a worldwide phenomenon this would have less people buy Super Mario 64. Later when searching for an explanation for few sales it was attributed to easiness of pickup and judging distance for jumps in 3D. Probably this is not the case. By the way: I liked Super Mario 64s freely adjustable camera and already disliked Banjo-Kazooies Auto-camera attempt (eg. when going up circular hills). However this would take more action than one would care to invest. c. Galaxy is a bad platformer IMO: mechanics as good as always but very bad gameplay: Exploration and continuous big worlds in Super Mario 64 where replaced by small planetoids with enemies. Jumping on Gumba mushrooms in Super Mario Land already was what detracted from a truly great experience: Just Jumping and running and liking the game. The first Gumba was a hurdle to master for the first time playing a controllable video game and unnecessary. What wasn’t possible on N64 due to hardware constraints, Nintendo brought back on Wii and I didn’t like it. 3. Project Café could be a game console for cafés where not 4 people playing together at homes but 10 or 20 people enjoying a game together. Or it could be the console for now-called hardcore gamers: There is only 1 blue ocean. You can’t do it twice. If Nintendo did it with Wii, there is no more Blue Ocean. Wii until now sold around half of what PS2 did and does. If Wii is Blue Ocean what is PS2? Rather X360 and PS3 combined are the PS2s successor. Wii is its own market and maybe Nintendo wants to tap the X360 & PS3 100 million hardcore market with Project Café. They still can have the casual market years later as Kinect shows. planetLars
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There is only one blue ocean, but to say that Nintendo tapped anywhere near all of it with the Wii or the DS is ludicrous

Monster Hunter: pissing me off since 2010.







