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Khuutra said:
RolStoppable said:

This isn't about about absolute indicators, it's a matter of probability. I just have to ask you what you think the chances for an Eternal Darkness game are to become a multimillion seller. More than 50 %?

Retro Studios has very talented people, so why should they be assigned to an intellectual property that puts heavy restrictions on what they are capable of? Yes, they can make a great game out of this, but really, they could make something great out of pretty much everything you gave into their hands.

Again, this is a matter of probability. Between Eternal Darkness, any semi- or really popular Nintendo franchise (F-Zero, Star Fox, another DKC etc.) or a new IP, what is probably the worst choice for Retro to work on? It's Eternal Darkness. That's the kind of property you give into the hands of a developer who has yet to prove itself, because if they fail, no real harm is done.

Being a multimillion seller isn't a prerequisite for success and I reject the notion that Retro is only going to be put on second or third-tier Nintendo titles. It hasn't been the case since the beginning, unless you think Metroid was only a stepping stone. Retro will be put on whatever Nintendo puts them on, but I'm 1. not convinced that Demotruk was referring to sales with his comment, and 2. not convinced that they're going to be used for sure-fire megahits for the rest of time.

And probabilities can't be used to measure the likelihood of success, this isn't Star Wars where a magical computer can keep track of a perfectly observed system, compute the data, and spit out an exact probability expressed as a fraction. Even the phrasing of how you are putting this is dishonest.


I was referring to sales. I think they should be working on something more marketable, or at least creating a new IP with more potential than Eternal Darkness. It doesn't strike me as a game that would ever sell even the numbers Metroid could manage.



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.