Khuutra said:
Being a multimillion seller isn't a prerequisite for success and I reject the notion that Retro is only going to be put on second or third-tier Nintendo titles. It hasn't been the case since the beginning, unless you think Metroid was only a stepping stone. Retro will be put on whatever Nintendo puts them on, but I'm 1. not convinced that Demotruk was referring to sales with his comment, and 2. not convinced that they're going to be used for sure-fire megahits for the rest of time. And probabilities can't be used to measure the likelihood of success, this isn't Star Wars where a magical computer can keep track of a perfectly observed system, compute the data, and spit out an exact probability expressed as a fraction. Even the phrasing of how you are putting this is dishonest. |
I was referring to sales. I think they should be working on something more marketable, or at least creating a new IP with more potential than Eternal Darkness. It doesn't strike me as a game that would ever sell even the numbers Metroid could manage.
A game I'm developing with some friends:
www.xnagg.com/zombieasteroids/publish.htm
It is largely a technical exercise but feedback is appreciated.







