You should probably wait until the end of the month for more accurate German data. A guy on another forum questioned the data as it didn't match with what had been released for the year so far. He emailed Media Control GfK and received the following reply:
"Okay, I received an (or two to be more precise ^^) answer(s) from Media Control:
Basically, there are apparently three different things concerning videogame sales that Media Control reports:
1) They ask consumers how much they spent on what videogames, consoles etc. Apparently this is what BIU uses and what is for example quoted here: http://www.gamestar.de/news/branchen...land_2006.html
2) They have the weekly panel for videogames, that's the data that was used in the article that was posted here on page 4
3) They have a monthly panel for videogames, which was for example used here: http://www.media-control.de/pressemi...-pc-games.html
The difference between the weekly panel and the monthly panel is that the monthly panel has a higher market coverage than the weekly panel (and in contrast to for example NPD the estimated rest of the market isn't counted at all, i.e. no formula like "raw data x 1.4 = reported data" is being used) and perhaps also includes a higher amount of games (i.e. not only the top 100 for example), the monthly panel however is only available about 4 weeks after said months ended, so I hope that we'll get that data in around ~2.5 weeks.
Apparently the weekly panel also tends to undertrack PC games much more than console/handheld games, as can be seen here: http://www.media-control.de/pressemi...-pc-games.html
The result there is a revenue of €321m for console/handheld games and €342m for January to July 2007, which seems far higher on both fronts, but it's much more extreme on the PC side (€342m for PC in seven months vs. €267m in 12 months)."
So it seems these are low estimates, and we'll get a higher figure from the more accurate monthly panel.
I have a few graphs from previous years, so I'll dig them up and post them here for comparison.







