Barozi said:
oldschoolfool said:
richardhutnik said:
oldschoolfool said:
mibuokami said:
hatmoza said:
Duke Nukem is so last gen it's not even funny.
I can't believe people are hyped for this.
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It's not really last gen, you probably need to skip back a bit more to find its root. And that root is the reason for this excitement. I mean come on! How many single player FPS can you cite these days that has the level of complexity of those old corridor shooters? Most of those that do have now graduated to the RPG genre.
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if it has the complexity of those old corridor shooters,then it's indeed last gen.
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Yep...

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what's wrong with the 2010 design? Sure they could make it like the 1993 design,but the cost would be through the roof. Back then games were more basic and simple graphically,so they could afford to make complex corridor shooter's,also why do people act like cutscene's are such a bad thing? games are becoming more like interactive movies,so of course there's going to be more cutscene's.
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As I was recently replaying Doom, Doom 2, Wolfenstein 3D, Marathon and some others I noticed how much I hate these big and confusing levels. So much backtracking, looking for stupid keycards that are hidden and you have no clue where, looking for the exit etc.
I mean not all FPS have to be as straight forward as CoD, but anything with a more complex level design than Halo or Crysis can suck my balls. And I doubt the new Duke will be more complex than that.
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Creating mazes with hidden items doesn't work quite so well anymore when you have gamers who play with laptops at their side so they can pickup as many trophies/achievements as they can on the first playthrough anyway. Time has moved on since then and the old formula's to string out a level just wouldn't fit with a modern audience. The start of Doom 3 fleshed out how a modern corridor shooter can work well, a huge level but where you move with a purpose.
I'm still not sold that they can make the new Duke Nukem work for the modern gamer, nostalgia for a character only gets you so far, look at poor Sonic!