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faifaifaifoooooi said:
Viper1 said:

The R700 series is DX 10.1 though I've read this is a modified R700 which could mean anything from a new manufacturing process (28 nm instead of 55 or 40 nm used back when the GPU's first launched) to DX 11 API....or something completely different.

But keep in mind that a console doesn't need to have a Direct3D API to do DX type shaders.  The PS3 does't use a Direct3D API.

What you are asking is can it do programmable shaders like DX 11?  That is a possiblity depending on what AMD does with the chip and what backend Nintendo requests for it.

Any chance all this rumoured 2008 tech can get close to this?

I have absolutely no idea, but no matter how Nintendo requests to tweak it for the N6, there's an interval of possibilities for the capabilities of the hardware based on its year. Or there is not?

The purpose of that video is to showcase the capabilities of DX11 and the game engine.  Mainly the tessellation.  And that's not rumored tech at all.  You can run that benchmark on your PC if you have a DX 11 capable GPU.
http://unigine.com/products/heaven/

As for the N6 being capable of rendering scenes like that?  Hard to say but it's quite likely.   The R700 GPU family has the basic muscle and so long as the programmable shaders are modern (and not limited to just DX 10.1), it will render scenes like that.



The rEVOLution is not being televised