Squilliam said:
Viper1 said:
Much more capable than the PS3/X360. The R700 series is DX 10.1 compliant (though it says revamped so it may be up to 11 spec or that may refer to the manufacturing process which would allow for faster speeds and less heat). It would also push about 2-3 times the Gpixel fill rate (depending the on model it's based on) of the PS3..
CPU wise, depends on if it's still based on the same POWER generation as the Xenon CPU or if uses Power6 or Power7 generation. If it uses the latter 2, much better performance.
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Im sure they would do well even if its just the same design with 2MB of cache and out of order execution for the CPU. As for the GPU at this point I figure the best bet is the RV740. Im sure with better GDDR5 interface design and a little of the fixed function stuff removed as well as improvements in the 40nm process they could get that design well under 120mm^2 and into a reasonable thermal envelope.
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Nintendo Hale Specs
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| Custom-built triple-core IBM PowerPC |
- 3 symmetrical cores running at 4.29 GHz each
- 2 hardware threads per core; 6 hardware threads total
- 1 VMX-256 vector unit per core; 3 total
- 256 VMX-256 registers per hardware thread
- 2 MB L2 cache
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CPU Game Math Performance
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- ~10.25 billion dot product operations per second
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Custom ATI Graphics Processor
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- 627 MHz
- 15 MB embedded DRAM
- 48-way parallel floating-point dynamically-scheduled shader pipelines
- Unified shader architecture
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Polygon Performance
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- 600 million triangles per second
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Pixel Fill Rate
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- 16 gigasamples per second fillrate using 4X MSAA
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Shader Performance
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- 56 billion shader operations per second
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Memory
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- 1GB GDDR3 RAM
- 829MHz DDR
- Unified memory architecture
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Memory Bandwidth
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- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
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Overall System Floating-Point Performance
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Since these parts (from 2008) are custom and slightly improved, I am going under the assumption that Nintendo made marked improvements similar in scope to the GC-----> Wii transition.
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Texture cache bandwidth / framebuffer bw./ z-buffer bw. |
Front-side bus bandwidth / main memory bw. / CPU DMIPS / cache |
CPU / GPU / Memory |
Wii
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15.52 GB/s / 3.888 GB/s / 7.776 GB/s |
1.944 GB/s / 3.888 GB/s / 1691 |
729 mhz / 243 mhz / 24 MB - 64 MB (1TSRAM GDDR3) - 3 MB cache |
GC
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10.40 GB/s / 2.6 GB/s / 5.2 GB/s
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1.3 GB/s / 2.6 GB/s / 1125 |
485 mhz / 162.5 mhz / 24 MB - 16 MB (ARAM) - 3 MB cache |
It seems like they just upgraded everything by about a Third.
SQUILLIAM! Would you mind fixing my above Hale table with your most educated and assumed specifications?
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."