Some of this stuff I refuse to believe:
- A price above $300
- The controllers with an expensive 6' color screen
- A 2011 release date
- Size bigger than an original SNES in height
Now, this is where all you VGChartz tech masters come in.....
HOW CAPABLE IS A revamped AMD R700 GPU AND AN OVERCLOCKED triple-core IBM PowerPC chipset?
EDIT:
Alright I decided to find this stuff out for myself:
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The PS3's GPU NVIDIA 7800GTX capabilities:
- Core clock speed of 430 MHz
- RSX @550MHz
- 8 vertex shader units
- 24 pixel shader units
- 256 MB GDDR3 on a 256-bit memory interface
- 600 MHz / 1.2 GHz memory clock
- 8 pieces of 8Mx32 modules
- ~100 watts power usage
- 350 watt power supply requirement / 500 watt for SL
- 1.8 TFLOPS floating point performance
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The PS3's CPU capabilities:
CPU: Cell Processor
- PowerPC-base Core @3.2GHz
- 1 VMX vector unit per core
- 512KB L2 cache
- 7 x SPE @3.2GHz
- 7 x 128b 128 SIMD GPRs
- 7 x 256KB SRAM for SPE
- * 1 of 8 SPEs reserved for redundancy total floating point performance: 218 GFLOPS
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Memory
- Main RAM: 25.6GB/s
- VRAM: 22.4GB/s
- RSX: 20GB/s (write) 15GB/s (read)
- SB: 2.5GB/s (write) 2.5GB/s (read)
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AV Output:
- Screen size: 480i, 480p, 720p, 1080i, 1080p
- HDMI: HDMI out x 2
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Ð¥boÑ… 360 Specs
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Custom IBM PowerPC-based CPU
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- 3 symmetrical cores running at 3.2 GHz each
- 2 hardware threads per core; 6 hardware threads total
- 1 VMX-128 vector unit per core; 3 total
- 128 VMX-128 registers per hardware thread
- 1 MB L2 cache
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CPU Game Math Performance
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- 9 billion dot product operations per second
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Custom ATI Graphics Processor
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- 500 MHz
- 10 MB embedded DRAM
- 48-way parallel floating-point dynamically-scheduled shader pipelines
- Unified shader architecture
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Polygon Performance
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- 500 million triangles per second
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Pixel Fill Rate
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- 16 gigasamples per second fillrate using 4X MSAA
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Shader Performance
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- 48 billion shader operations per second
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Memory
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- 512 MB GDDR3 RAM
- 700 MHz DDR
- Unified memory architecture
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Memory Bandwidth
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- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s front-side bus
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Overall System Floating-Point Performance
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Now for the Nintendo Hale (:P) I can make stuff up too...
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."