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Euphoria14 said:
Kasz216 said:
Euphoria14 said:
Kasz216 said:

If my entire buisness strategy was built on selling engines for overexpensive graphical powerhouses that weren't doing too well BEFORE the Iphone games became big... i'd be worried too.

 

Or if i liked said games.  Really though I'm more of a fan of the 5-30 dollar games.


There are already games on Mobile devices using the Unreal Engine. Gameloft currently has (4) more in development.

http://www.joystiq.com/2011/03/01/gameloft-developing-4-multiplatform-unreal-engine-games-for-ios/

 

Here is an example of one.

 

 


I must of missed when Cliffy B backtracked off of his "We could make lesser powered engines or go back and rework engines for weaker systems but don't want to because that's not what we're about because it wouldn't be interesting." statements back when everyone was like "Why no Wii unreal engine".

I'm surprised people would bother to liscense an engine for a 99 cent game.

Seems like a "Be super successful or your screwed" setup.

Cliffy B is an idiot.

Nah, if he wan an idiot he would of really believed the above.  He just seems more like someone that ikes to rationilize when he was wrong... which doesn't seem needed consdiering isn't epic a private company like Valve?  I mean the closest think Valve has to "backtracking" actually made sense.  Supporting the PS3, because Sony allowed them to put steamworks on the PS3. 

I wonder exactly how much functionality steamworks on PS3 has... and why Sony would let them do it.