ssj12 said:
Dr.Grass said:
ssj12 said:
LordTheNightKnight said:
"THQ stated that a big budget next gen game would cost around 100$ at retail they said it would cost almost double to develop over the current generation."
This is why the graphics race has to stop. They aren't making the games better (the good games are due to talent, not waving their specs around), and the sales have NOT risen this generation to match the increased cost over last generation.
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Graphics should not affect development ability or cost. Its the hardware itself. The 360 uses simple tech compared to the PS3, which is why PS3 games still cost more to develop for and its cheaper to make the PS3 game the main platform and port over to the 360 versus the otherway around. Creation of higher quality textures and graphics might take a fraction longer, but the cost of making textures in Photoshop is the exact same no matter if your making an SNES game or a PlayStation 9 game.
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LOL WUT. Do you know anything about programming and developing at all!?
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do you? I've been a web developer since I was 7, and game development is very similar to web development in many ways. In both fields you; need to know what your making for the client; know how to program it; know how to create visuals; know how to put it all together; test functionality and compatibility with platforms; fix bugs and retest; release product; fix bugs that arise post-release.
Programming is done by code called C , OpenGL, and several others.
Graphics in general are skin textures, wall textures, 3D objects, and random other things that have been developed for years and created using Photoshop, Maya, and several others. Yes increase in power allows for better looking graphics because you can create larger objects with more depth to internal structure. A Xbox/PC game back in the day should have been harder to create than now due to less functional tools to create certain textures, but with Photoshop CS5, newer 3D modeliong tools, and such it should be a lot easier since there are more advanced tools that allow for better looking things in the same amount of time.
Now things like fire, smoke, ragdoll animation, lighting, and other things come under programming, more specifically physics programming which takes animation or textures created by the graphics team and coded to work in a game. While code has advanced to be more complex, once learned at the beginning of a generation it becomes easier and less time consuming.
The one thing that majorly affects costs overall is understanding. If you have a programming team that are still learning a platform costs will rise as they discover how to actually make things function.
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