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ssj12 said:
Kasz216 said:
Euphoria14 said:
Kasz216 said:

If my entire buisness strategy was built on selling engines for overexpensive graphical powerhouses that weren't doing too well BEFORE the Iphone games became big... i'd be worried too.

 

Or if i liked said games.  Really though I'm more of a fan of the 5-30 dollar games.


There are already games on Mobile devices using the Unreal Engine. Gameloft currently has (4) more in development.

http://www.joystiq.com/2011/03/01/gameloft-developing-4-multiplatform-unreal-engine-games-for-ios/

 

Here is an example of one.

 

 


I must of missed when Cliffy B backtracked off of his "We could make lesser powered engines but don't want to because that's not what we're about because it wouldn't be interesting." statements back when everyone was like "Why no Wii unreal engine".

I'm surprised people would bother to liscense an engine for a 99 cent game.

Seems like a "Be super successful or your screwed" setup.

GameLoft is easily a company that can afford it. And with smartphones getting stronger and stronger better tech is needed. UE3 might be overkill, UE2 would have been a better choice, but it does allow for better looking 3D games.


I mean, i get they can afford it, at the same time, nobody made mass produced wii engines on the theory that "It would be cheaper to just make your own."

Maybe it's because i'm not a programmer, but I feel like either

A) It would be cheaper to hire a couple guys to make an engine for you.

or


B) It wouldn't be worth the time to lisecense an engine for said games.