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rocketpig said:

I understand level scaling but there should be limitations and creatures should have a ceiling and floor to their abilities (eg. wolves are level 1-5, cat-things are 10-15, giant rats are 7-12, etc). That way you can heavily dissuade people from entering certain areas but you don't make it impossible if they're REALLY adventurous. You also avoid letting high level characters get their ass kicked by a pack of wolves when they're not a full strength.

Some areas should be easier than others. It doesn't make sense for it to be otherwise and I found Oblivion's "regress to the mean" approach to creatures to be VERY off-putting. It took a lot away from the game and adventuring.

Actually that's exactly how Oblivion's level scaling worked but when simple bandits wore elite gear like glass and daedra armor on top of that people felt like the primitive enemies were too powerful anyway.