SvennoJ said:
Sure punish the customer for not wanting to put up with a bland time consuming mini game. I did not do more then 2 of the mako missions either in ME1 and it did not punish me for it there. Imo side missions should give you extra stuff / more options for the rest of the game, not be there to prevent an automatic death of 2 of your characters. Anyway beside from that minor gripe, my main problem with the game was pretty much zero story advancement concerning the reapers, and the whole collector business did not make any sense at all. It just wasn't as good as ME1. |
This was a PERFECT example of how to do side missions. They are completely optional. You can finish the game just fine not doing them. BUT if you don't, there are consequences. Since you decided not to do the boring stuff, one of your favorite characters died. The game even made CLEAR what those enhancements did. Did you really think that would prove to not be important at some point? Again, bad leadership. Not Bioware's fault. Take ownership!
As for no story advancement, I think ME3 will show that ME2 had far more story advancement than you think. I picked up on a number of things (too many to get into here) that gave insight into the Reapers, how the actions of the first game played a DIRECT impact on the entire plot of this one and even some extremely subtle clues as to how Shepherd was "raised from the dead" (hint: not as benevolent as it seemed ...). So sit tight if you're a fan.