Kantor said:
I think there's a middle ground. Fast travel should only be possible between cities. But then even that is too much when every city is open at the beginning of the game. That's the main problem I had with Oblivion - it was too open. You emerge from the sewers ready to raid any dungeon, visit any city, join any organisation. There's no sense of mystery or exploration, which was made even worse by the lack of fast travel. Come to think of it, without Touch of Rage and the massive civil wars which ensued, and the Adoring Fan running off mountains, and the Dark Brotherhood, Oblivion would have been pretty dull. In retrospect, most of the enjoyment I got from the game stemmed from the fact that it was absolute crap. Hopefully, Skyrim will be different in that regard. |
You have it backways. In a linear game everything is served on a platter and there's no mystery or exploration whatsoever. In an open world game you never know what's in that forest or behind that mountain. I think you simply dont understand open world or at least you seem unable to enjoy it's main point, the essence of what is open world.
Meanwhile you praise these predictable Hollywood joy-rides like Uncharted (a solid game but extremely overrated á la COD and GTA4).
If a gamer who doesn't appreciate the genious of open world gets to review Skyrim here... I don't know what I'll do.







