| RolStoppable said: PC game developers are the problem. More specifically, those who can't or don't want to adapt to video game standards. The size of the screentext would be adequate on a PC, because the player sits much closer to the screen (proportional to the screen size), but on a TV it becomes hard to read. |
On the other hand, have you ever played Oblivion on PC? Personally I'd much rather have too small text on consoles than too big text on PC, and I do play on both consoles and PC. It's just that after Oblivion's horrible menus, I've been pretty hateful towards big fonts.







