By using this site, you agree to our Privacy Policy and our Terms of Use. Close
RolStoppable said:

PC game developers are the problem. More specifically, those who can't or don't want to adapt to video game standards. The size of the screentext would be adequate on a PC, because the player sits much closer to the screen (proportional to the screen size), but on a TV it becomes hard to read.

On the other hand, have you ever played Oblivion on PC? Personally I'd much rather have too small text on consoles than too big text on PC, and I do play on both consoles and PC. It's just that after Oblivion's horrible menus, I've been pretty hateful towards big fonts.