BenVTrigger said:
2. There should be no problem with my original post I never said anything that wasn't true. 3. If your really trying to even insinuate that I'm someone who defends a piece of plastic and metal cause I feel any allegiance at all to it your wrong. I could care less about "teh conzolz warz" and who wins. What I AM defending are the fans of said system who quite frankly are treated pretty unfairly in many threads on this site. It has created an air of hostility to many 360 fans who are always on the defensive when discussing it and its games. Go into most 360 realted games thread and see how many times you'll see games like God of War, Killzone, Uncharted, Infamous, and countless other brougsht up even when said thread is firmly in the MS forums. |
1. ) Call of Duty is a bigger franchise, the start of this you did not mention a specific platform. Your fault, no one elses. Even as a specific platform, Call of Duty regularly has more people playing and has appealed to various console user bases (Something Halo couldn't accomplish, it's experience on PC was pretty miserable as a whole).
3.) You most certainly are someone who defends a piece of code and you have been for quite sometime from posts I have read from you in the past. (Halo fan to the extreme). You think that Halo has a great story and they have conveyed that well in their games. You think the sun rises and sets on Halo's amazing self.
And to jump out and say 'poor 360 fans get treated terriblez!!' give me a break, please. 360 fans that make sense and don't spew total non-sense get treated the same as Nintendo or Sony fans who don't spew total non-sense either. Some fans, who claim every game is the best graphical game on the planet (When it's clearly not) and continuously get proven wrong obviously don't get respect for obvious reasons.
The biggest problem I have witnessed with some 360 fans is that they feel that sales of a specific title (Halo is a great example) must mean that it's one of the best games to ever exist. The reality is sales have a lot more to do with marketing, type of game versus userbase, amount of games out concurrently, widespread public appeal (Moms, Dads, Kids, Teenagers, etc) random public hype more than anything truly tangible like game quality, content, etc.
For example, the 360 and Halo is an American company with American-centric advertising, sales tactics, creating an American appealed game, with limited competition on their system, on a system primarily with a US presence, that also benefitted from public hype and a quality original game with a mature enough demeanor to attract teenagers and college students and a immature enough appeal (Lack of serious blood or gore) to get the green light from parents for younger children.
Is it really any surprise that a game like Halo has sold well for two generations especially on the 360?
Compare that to the PS3 and Sony. With Euro/Japan Centric appeal and flare, with the worst sales in the American market, obviously it's not going to do as well in the FPS department. Mind you, it has it's strengths versus the 360 but FPS's aren't one of them.
The appeal that Sony has always maintained with their consoles is variety. Whether you're from Japan, Europe, America, Canada, Mexico, Africa, etc. This is probably more because of the fact that Sony has tons of studios from various locations, but regardless this is the strength of the Sony brand and always has been. It has a negative effect on sales for 'specific' titles in some cases but usually provides strong software sales on a broad sense. (Which is really the only thing that matters to them as a company).







