Obviously its because Killzone 2 was underwhelming.
Its one of few AAA games that had a lower opening than the predecessor.
It also launched up against a significantly more packed release schedule and is well ahead of KZ2 in America despite the lower opening.
Doesn't matter. Most AAA successors have a considerably bigger opening than the predecessor.
Not only did KZ3 not match KZ2's opening, but it was well under. Consumers feelings about KZ2 is more to blame than anything.
I think it does matter. KZ2 went up against RE5 and the most recent Cod was 4- succesful but not the juggernaut it is today. KZ3 went up against LBP2, ME2 (PS3), Pokemon, Homefron, Crysis, Dragon Age 2, Dead space 2 and most recently the launch of the 3DS, plus Black ops is pretty much the king of fps sales. All in Q1. Plus it has Socom 4 right around the corner. And considering the sales post launch of the two I'd say people really wanted to play killzone 3 (ecspecially in America) but not necessarily enough to pick it up right at launch when so many other games were released. And the only real metric of consumer enjoyment of KZ2 I can think of is user reviews on metacritic which sit at a healthy 8.3. Plus theres the simple fact that KZ2 was hyped like no game I've ever seen and that at the time PS3 HAVING NO GAEMS was the prevailing attitude. So a high profile exclusive would have been welcomed.
Totally agree. The main thing which affected sales was the same thing that slowed LittleBigPlanet 2, just a hugely packed Q1. I'm pretty worried about Q4 as well with Skyrim, Uncharted 3, Gears of War 3, Mass Effect 3, Twisted Metal, the next COD, and a rumored Halo CE remake as well as the next Assassins Creed all launching within a very small time frame someones gonna have to take a hit. People just can't afford that many games in such a short time span and someones gonna have to take the hit in sales potential.
But at least in Q4 people can use the holidays as an excuse to over purchase. No such luck in Q1.