miz1q2w3e said:
That sounds pretty neat, but after reading it I thought of something else Why not make two versions of the same console, one with more power (call it A), and the other with the new innove controller thingy (B) and each had there own library of games If someone with version-A wanted to play the version-B games, they'd buy the add-on (kinda like Kinect/MotionPlus's situation) - - - The problem would arise if someone with version-B wanted to play version-A games (like next gen 3rd party multiplats)... Could Nintendo offer an upgrade solution the same way a PC would have? Like leave a slot for expansion or maybe send the console in for the upgrade? Of course the system's architecture would have to build with this in mind, but I kinda like the idea |
While I think there is potential with a manufacturer offering multiple versions of the same console in a generation, I think it would be a massive mistake to have these systems play different games. Where I would see viability (although I don’t know how much of a market there is for it) is to release one system around certain output expectations (720p @ 30fps) and another system a couple years down the line for higher end output expectations (1080p @ 60fps).








