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kitler53 said:
Pavolink said:
kitler53 said:

if you take the fact that i don't consider 1,2,plus,-,home, or the d-pad to be accessible in the wii-mote and nun-chuck configuration -- then all of them.  A, B, Z, c is just not enough.  nintendo could take a lesson from the move and just make a few more buttons a bit more accessible.

or the other option is to ship with multiple controllers.  the classic controller is a good viable option but as it doesn't ship with the hardware no game can really be designed without making itself playable via the wii-mote.


I consider the buttons enough and accessible. Playing Zelda using the D-pad for Midna and Items, 1 and 2 for map screen, minus and plus for inventory and item, to me, feels like the best gameplay of the series even better than TWW.

More buttons != Accessible

Metroid Other M do wonders with few buttons.

i don't consider the d-pad to be very accessible.  i forget the game but one of the ones i own let's you smash the d-pad in any direction and that worked well enough for me.  but the games where up/down/left/right all had different actions mapped the them as always a mess for me.

and just in case we're mis-communicating here ... i'm not implying more buttons increases accessability of a game.  i'm say i want the buttons the wii-mote has to be put into places my hands can reach them without having to look down to find the button (d-pad) or fumble the wii-mote because my entire hand has to move to reach them (1,2 buttons).

This! It does become awkward in SOME games not all.