twesterm said:
It has nothing to do with the PS3, I promise you, it has to do with how the game is setup. Take Uncharted for example, the reason it appears it has no loading screens is because when you die and reload a checkpoint, they smartly just store off the positions of all the persistent things in the world (ammo, bodies, etc), depsawn all the enemies, and warp the player to checkpoint. It takes seconds because they unload nothing. They really don't have to worry about physics objects states because there really just aren't many. When the game is actually doing a load, it is being hidden by movies (pretty common thing). Now, if you start Uncharted and then load a random chapter that isn't preceded by a movie, you'll notice a load time as bad as some of the worst games. Like I said, nothing to do with the PS3 at all, it had to do with how they set the game up. |
With Uncharted, you need one initial load and that is it. I am 90% sure that it doesn't load behind cut scenes, as I have skipped them quite frequently without needing to load, after that initial load up







