Mr Puggsly said:
Like I said, Bulletstorm has depth. Serious Sam and Painkiller do not. Finishing Serious Sam was literally a chore, I haven't mustered up the strength to finish Painkiller. New games are dumbed down? Compared to mostly simplistic titles of past gens? Games of all gens are riddled in linear titles. My talk of GFWL shows my ignorance? Because I have no problems with it? I've completed several games that use it and I've had no issue. Only intelligent people can't get it to work or something? You rocked nothing sir. You just defend pirates and pretend PC gaming isn't struggling. |
What depth? It has exactly as much depth as the others, which is get a gun and kill as many enemies as you can. It jsut happens to lack any of the "WHAT THE FUCK" factor of the originals.
Which mostly simplistic titles? I can name you a huge list of games which are far deeper than anything out this generatoin.
Just because you may be in the luck few % which have no problems with GFWL, does not mean GFWL isn't a terrible system which many have problems with.
Which i defended successfully while you stuck your fingers in yoru ears and basically shouted "lalalallalala," or came up with excuses a 4 year old would.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835