Mr Puggsly said:
I'll touch on some of that... SFIV wasn't on every platform other than Wii so why complain? Who cares about Spyborgs? Was anybody expecting that to be good? Dead Rising for the Wii was built with an inferior engine and on a technically inferior console. I'm not sure why they bothered. They should have just made perfect ports for PS3 and PC. People keep praising RE4 sales on Wii, but lets bear in mind it launched for only $30 and its higher quality than the typical Wii game. Its the best reviewed core title on Wii period. Hence, a gem surrounded by crap. I highly doubt 800K was their life time expectation. Maybe that was a quarter expectation. For the record, RE:DC has been out for 72 weeks and its struggling to 800K. While RE:UC hit 800K in 13 weeks. Hence, RE:UC sold a shit ton more units at full price. Face it, RE:DC was a flop. Madworld hit the bargain bin after a few weeks. They probably hoped it would move 600K during the holiday at full price. Why else did Sega pull back support on mature Wii games? Are you boasting that Wii's big exclusive, over hyped, and heavily marketed shooter, The Conduit, sold more units than mostly crappy and obscure HD FPS games? It should also be noted you aren't combining the sales of many of HD shooters. In regards to NMH, late ports sell worse. Very few late ports sell better than the original. Muramasa definitely got more attention than Odin Sphere. And it might be because the Wii lacks niche title compared to PS2. The Okami data doesn't include WW sales for either PS2 and Wii. But once again it stood out more in the Wii's lack luster 3rd party library. |
I'm not complaining about SF4; I'm saying that the fact it was on PC, PS3, 360, iPhone, 3DS and not Wii is merely a headscratching decision.
Why they even made Spyborgs is another one.
You mention the selling potential late NMH ports, but take credit away from the fact that RE4 sold nearly 2 million in the same position.
As for RE:DSC, no one is willing to pay any longer for on-rails experiences if they are not at budget prices. Even though it "only" sold 770k, that is much higher than the average allowed for the gen nowadays, and yes, their LIFETIME figure was a projected 800k. Besides, gamers were promised a traditional experience and got yet another ORS. Lost Planet 2 bombed too.......
Capcom themselves confirmed the better sales performance of Okami; Muramasa got more exposure but so what, the PS2 userbase was just as large if not larger than the Wii's in the same timeframe.
Conduit was average at best and still managed ~500k somehow. Goldeneye was a better game and blazed past 1 million.
Like I said, for your Madworld, I give you Vanquish, which goes to show the sales performance of that game is not console dependent, but rather quality dependent.
Leatherhat on July 6th, 2012 3pm. Vita sales:"3 mil for COD 2 mil for AC. Maybe more. " thehusbo on July 6th, 2012 5pm. Vita sales:"5 mil for COD 2.2 mil for AC."







