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zarx said:
Slimebeast said:
zarx said:

it's what happens when Carmack wants to keep his team small and still produce AAA games. I mean the game's development team has been around 30-40 people for most of the development and untill recently working on unfinished tools, the fact that they managed a game that looks as good as it does at 60fps and semi open world with such a small team is frankly mind blowing for a multiplatform game. For comparison games like uncharted 2 had teams of 200 on one platform!!! Not to mention the games you are comparing it to are linear games...

Are they really that small? I think I read somewhere that he likes to keep the teams at around 70-80 ppl nowadays.

well as of 2008 the RAGE team was 33 http://archive.videogamesdaily.com/features/todd-hollenshead-id-software-interview-p2.asp that probably isn't counting the ~20 engine coders tho. id in it's entirety is about 170 people including both the RAGE and Doom 4 teams as well as the mobile team and the engine team and non development staff. They are really small for a AAA developer let alone one making 3 games at a time on multiple platforms. Oh and they almost doubled the rage team in 2007...

Cool. They'll make a lot of money on Rage then, since it will sell at least 4 million on consoles alone.