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it's what happens when Carmack wants to keep his team small and still produce AAA games. I mean the game's development team has been around 30-40 people for most of the development and untill recently working on unfinished tools, the fact that they managed a game that looks as good as it does at 60fps and semi open world with such a small team is frankly mind blowing for a multiplatform game. For comparison games like uncharted 2 had teams of 200 on one platform!!! Not to mention the games you are comparing it to are linear games...



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