gumby_trucker said:
1. Which is exactly the reason why it shouldn't be getting this expensive! Imagine if instead of making one or two HD games with OMG graphics, the same amount of money would be used to make ten ps2 level games with radical, unique concepts. Out of those ten, one or two will offer something that consumers fall in love with and may even make enough money to cover the losses for the others. In addition, once you've captured that "magic new thing" you can upscale it and release a bigger budget HD port or sequel with significantly less risk since there is already a market for it. This blockbuster will surely make you a nice profit, devs wouldn't be making big HD games to begin with if they believed otherwise... (This is in fact done behind the scenes during game development, but I don't think nearly enough resources are put behind "gameplay R&D" of this type in most companies. Those that do put significant effort behind it are famous for doing so - Blizzard, Valve, Nintendo etc.) 2. None of those are my favorites, you can view my game collection to see a partial list. Also, I'm not saying there isn't room for iteration when exploring game concepts. But eventually you exhaust your possibility space, and if you don't break out in a new direction before that point than you are effectively stifling creativity. |
Let me ask you - have you thought about this?
Do you think that space in magazines will get cheaper magically because you are making game with PS2 class tech instead of PS3 ? Or will you get TV discount for advertising smaller game ?
Just because you can make game for 10 milions less doesn't mean much when the cost split is 20 milions development and 50 milions advertising.
PROUD MEMBER OF THE PSP RPG FAN CLUB







