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oniyide said:

^^^ you said it yourself, 9 times out of ten, they will fail, why would publishers and devs risk that especially when things are getting expensive??? Who the hell has the balls to take that risk??? We can sit here and deride them all we want but we're not in their shoes, its easier to play it safe for fear of failure, most of us would do the same, im not condoning it, but it is what is is. And lets not just pick on Epic they all do. Some of your fav games is just a rehash of old, 2d Mario #6, 3D mario # 4, Sonic # whatever, Halo Breach, Killzone, Uncharted, Godz of War, Super Street Fighter Alpha Max Plus 3, you get the point

1. Which is exactly the reason why it shouldn't be getting this expensive! Imagine if instead of making one or two HD games with OMG graphics, the same amount of money would be used to make ten ps2 level games with radical, unique concepts. Out of those ten, one or two will offer something that consumers fall in love with and may even make enough money to cover the losses for the others. In addition, once you've captured that "magic new thing" you can upscale it and release a bigger budget HD port or sequel with significantly less risk since there is already a market for it. This blockbuster will surely make you a nice profit, devs wouldn't be making big HD games to begin with if they believed otherwise...

(This is in fact done behind the scenes during game development, but I don't think nearly enough resources are put behind "gameplay R&D" of this type in most companies. Those that do put significant effort behind it are famous for doing so  - Blizzard, Valve, Nintendo etc.)

2. None of those are my favorites, you can view my game collection to see a partial list. Also, I'm not saying there isn't room for iteration when exploring game concepts. But eventually you exhaust your possibility space, and if you don't break out in a new direction before that point than you are effectively stifling creativity.



Until you've played it, every game is a system seller!

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