Oh, that's another one: Fallout 3.
I'm not saying it was a bad game, it was just so unrefined, glitchy, and depressing. By all means, sure, it was a great game, but no matter how much content is in your game, if it doesn't play well, has glitches and errors up the wazoo, and is depressing to play, it's not fun. Think about it, it was an FPS with RPG elements, cool, that sounds awesome...except the RPG elements were simple and relatively uninteresting, and the shooting elements were twitchy and unrefined. you pretty much had to rely on VATS to do any damage. the glitches in this and New Vegas are legendary. Above all that, I just don't like the setting. It's cold and empty and desolate and depressing. I know this was the point, so I wouldn't use it as leverage in a review against it, but I couldn't play it without getting immensely bored and depressed.
Star Wars, The Force Unleashed
Played the demo, loved it to pieces....then found out the game was unbalanced, unfair, poorly refined, repetitive, and short. While the gameplay actually worked really well (the controls were tight, the force powers and saber skills worked with ease), I found myself in impossible situations that required a dozen tries to get through, enemies on all sides with no cover, enemies that knocked you over so that their friends could shoot you till you died, and some bad level design. I was really looking forward to it, by the end I was just glad it was over. Luckily I beat it in one sitting so it didn't take too much of my precious time away from me.
3D Dot Game Heroes
Okay, okay...I actually really liked everything about this game...until the very end. I loved the graphical style, the in-jokes, the gameplay style, the dungeons, the hidden secrets, you name it...then it decided to go from fun and interesting to horribly repetitive and bland. The final few bosses weren't hard, they just had a lot of health, resulting in boss battles being about endurance tests moreso than skill tests...then the final dungeon gave you EVERY boss battle again..but this time with like 10x the health. I could have beaten it if I wanted to, but after doing 4 of the bosses with seemingly infinite health, I gave up. That's not good game design, people, hence why this game was disappointing. had the final dungeon been more fair and less artificially inflated difficulty, this would actually have been more likely to make it on my favorites list.
Assassin's Creed
Again, not a bad game, I loved the gameplay, the mechanics, and the STORY was just epic...but I found the campaign to be really repetitive. same old "follow, interrogate, assassinate" loop repeated ad nauseum with little variation or originality other than the 'boss battles'. I did like t his game, but it could have been SO much better had they been a little more creative. That said, Assassin's Creed 2 and Brotherhood were both some of my alltime favorite games becuae they addressed this issue head-on.
Final Fantasy XIII
I already explained this one. Bad Story, flat, two dimensional characters, generic cliche bad guy, far too linear, complete lack of sidequests (other than the hunts), completely boring weapon/accessory levelup style requiring too much random chance, linear character level up trees, and a flawed, broken combat system that I chose not to elaborate on at this time.
Grand Theft Auto IV
suuuuuch a step down from the glorious Vice City and San Andreas. Think Grand Theft Auto III with better graphics and worse physics and a cast of characters I want to stab in the eye with a tazer. No RPG leveling elements, no glorious wilderness to explore, no pretty colors, no sense of accomplishment, no assets, no cheeky movie references that made the previous games so endearing, instead we get Brucie and Roman and that flaming fag character...talk about offensive. (used as an example, I find the word fag offensive)
The Elder Scrolls IV: Oblivion
actually, I loved this game, I just hated how bored I got with it so fast. objectively it's one of the most vast, expansive, ambitious games of all time...so why did I get bored so fast? Well I'll tell you: too much content, not enough direction. The game works, the various mechanics are damn near flawless, combat is awesome, and the world is gorgeous, but there's just too much to do and no driving force getting you to do any of it. The main quest is like 16-24 hours to complete, there are four guilds quests to complete, each taking 8-10 hours, I got the version with the expansion packs so those are another 12-15 hours each on their own, plus there's dozens of Oblivion gates which I found a pain in the ass to do and each took upwards of 1-2 hours each, and there are LITERALLY HUNDREDS of mini-dungeons, caves, and hidden passageways to do....and the game just kinda has them there with nothing pushing you to do any of it. I lost motivation after completing about 1/3 of the main quest, and both the mage and fighter's guilds. I wish I could get back into it, but it has defeated me, unless I spend at least 300 hours on the game, I'll never do anything significant, so I'll pass. I do look forward to Skyrim, though, since I hear that continent is smaller and more refined.
inFamous
I just found it had the same issues as Fallout, plus I didn't like the controls at all
Demons Souls
I want to like it, but as Yahtzee said, "It's like smashing your head against a brick wall, sure it feels like quite an accomplishment if you do knock the wall over, but your face is still gonna be covered in blood and you'll have a concussion." It was a good game, and not that hard...just unforgiving. the fact that most anything can kill you in a hit or two means you're gonna die a lot, and if there was at least some checkpoints, or you got to keep your collected souls, or there were SOME safeguards other than "start at the beginning of the level and lose everything", it'd be epic. as it stands, it's just cruel.
Rock Band 3
for every new feature they added that's awesome, they took something away or fucked me in the ass. I had money when the game came out to get the game and Keyboard, but apparently there were NO PS3 keyboards in canada, so I just got the game...which turned out to be remarkably boring as shit on Guitar (my favorite instrument), full of glitches, and I found a lot of stuff I FUCKING PAID FOR was blocked on Rock Band 3, including one of my favorite guitar songs: Rock and Roll Star by Oasis (I love the solos!). I was immensely disappointed becuase the keyboard meant the rest of the game suffered, there were too few awesome guitar songs (and what ones WERE awesome were on previous Guitar Hero games, so they were nothing new), and it's clear Harmonix hates canada and/or thePS3. Not happy. I stopped playing these games when this one came out.
MAG
Disappointing indeed. Great concept, flawlessly executed, but they just needed to refine the core gameplay and balance it some more to make it awesome. as it stands, it's just 'okay', and it has no campaign. I like campaigns.
Gears of War
after all the hype, I found it was poorly done, boring, devoid of ANY real plot, the characters were as bland and uninspired and one-dimensional as they come, and it was unrefined. It did have some awesome weapon ideas and gameplay features though, so it wasn't all bad, it just didn't have the presentation to keep up with it's promises. Keep in mind, however, that Gears of War 2 is in my most surprisingly awesome game list, so yeah!
My Console Library:
PS5, Switch, XSX
PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360
3DS, DS, GBA, Vita, PSP, Android







