By using this site, you agree to our Privacy Policy and our Terms of Use. Close
oniyide said:

^^^ i see where your coming from but what do you want console gamers to do??? i try my best to buy games that i dont feel are casual, but im not plucking down hundreds of dollars just to play some generic FPS that i could already play on my console. For what??? better graphics??? some modded content that ill probably never use anyway. it sucks that that some PC games seems to be getting the shaft but hey, id be lying if i said it affected me that much. sorry


I don't want console gamers to do anything but what they're doing; play games and enjoy them. The problem stems from marketing and development and causes more "casual" consumers to gain almost all market-dictating consumer power and the cycle goes on.

What I don't want console gamers to do is harbour and spread the idea that console gaming is paramount to PC development and longevity as a gaming platform because its just not true.

There is room for two markets but the tide and times are such that developers refuse to see it and act on it, while others are branching out and finding alternate ways of making money (Valve is a prime example, they have yet to "sell out" as a PC developer and they have found a good source of income through engine development and royalties from that and, of course, the Steam portal). The gaming market is as big as ever but it takes more to be a developer nowadays, too many shitty concepts are greenlighted and some of the truly great minds of our time are being peddled onto menial tasks (imagine former Westwood studios employees making mobile games for EA and weep) or are being made to produce drivel for the masses. The masses tire and new drivel is thought out and released.

As it stands now, the gaming industry is setting itself up for a big fall like the music and film industry not wanting to embrace new times and methods. Adapt and survive and realize that there can be two viable markets; the same is still true for movies and music as well, underground bands and indie films are still available alongside commercially big franchises and artists.

By the way, my post should not be taken as a nod to the Wii and it's current business model, the Wii takes the same problem into the more extreme imo but I do find it laughable that the HD consoles are being lauded as "hardcore" globally when all they're actually contributing to is the simplification of games and gaming in general in the long run. Bigger budgets that yield less depth, creativity and raw value = lose/lose situation both on a technical and artistic scale and for both consumers and developers.