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fordy said:
Calmador said:
fordy said:

These part here show that you still not get the concept of ownership in terms of patents. You do not own a copy of Super Mario Bros. The only sole owner of this is Nintendo. You do however own an end-user license, allowing you fair use of the patented material.

I hate to break the ice to you, but unless you're a game developer/publisher, chances are you own NO games.

I don't own them as a creator, I own them as a consumer. I own a copy of Super Mario Bros. because I paid for it, it isn't my work to be selling or taking it without their permission. Other then distributing the work which I have no right to do..I can do anything else with it.Modify it, paint it red, break it...

The business model when it comes to distributing digital information is clear... work x amount of years and you have a digital code to show for it... then distribute it via discs or people downloading it. That is them giving you thier product (for a price of course) and when you get thier product by pirating it your stealing, just in a digital way. It's thier only way to do business and people taking their products without thier permision(piracy) is theft. As far as I know you can do anything else with thier work but sell or give away LIKE pirates do.

It's a form of theft.

So you have no right to distribute the work? What if you want to sell a used game? The issue with your analogy is, there is too many loopholes and 'what ifs' for it not to be a big jumbled mess of what's right and what isn't.

For starters, yes you can modify it, break it etc, but you'll find that isn't to the code. That's to the media holding the code. The only part that you could be even remotely charged for theft is if you stole the media that you intended to copy the game on (the DVD-R, external HDD etc).

There ARE laws however if you're intending to modify the actual software part. However, copying any software is not illegal in the slightest. It's when you use the software without a valid license agreement where that comes in, and even then, it's still copyright infringement. It cannot, and never will be classed as theft.



Of course you can sell a game, it depends on how many copies you bought... the point is you can't sell infinite amounts of them because you bought 1 copy. I'd think you'd understand what I meant... keep your eyes on the context please.

I can do whatever I want with my games, just not make a business out of it or give copies of it as if it was my work to sell.

The law is the law, I know under the law it is copy infringment... Copying in general isn't what I'm talking about........... it's piracy. Again it's clear what the business model is and what is intended when they sell a game that took thousands/millions of dollars to make to 1 person... the 60$ isn't going to cover it. It's thier work and thier means of doing business. Respect that.

Although the license agreement should be respected... I don't care about it. It's beyond that.. it's about principle. It's about not commiting theft. If there was no license agreement.. if there was no law... and the creators asked me not make infinite copies I would agree because it's fair and makes sense. They want to sell many copies to many people and divide the costs among us.

Btw if you haven't read my past posts, please check them out.



All gaming systems, consoles/PC, have thier perks... why fight over preferences? I like Coke and you like Pepsi, that's it, let's not fight over which toy we like best cause that's what they are. Is someone's preference in a toy important or is the relationship between you and your neighbor more important? Answer is obvious, but THE most important thing is your relationship with God almighty. God Bless you in Jesus's name.

I can communicate without talking... I can send a loved one money without actually sending money... and I can commit theft without the product disappearing, the point of theft is the point of theft not one of it's possible symptoms which is the product dissappearing. The thief wants to gain something without paying for it, that's the point of theft, the thief doesn't have to care or anybody else has to care if the product dissappears. The product dissappearing is just a possible symptom of theft. Gifts are sacrfices, in order to give a gift, it has to be a genuine sacrfice/gift, meaning a copy of the game isn't still in your PC. Piracy is theft and/or being a culprit of theft.