Calmador said:
fordy said:
Calmador said:
What seems hard for me to understand? That I can make a copy of digital products and I can't make copies in the same manner of physical products. I have games that are NES cartidge... do I own them? I don't? I never wondered? Why would I? I can make back up copies if I want ... can I make copies and give copies to other people yes but I shouldn't.. because I'd be a culprit of theft. I thought I addressed it all, but if I missed something, please tell me.
Patents were never being talked about here... theft was. Yes people have to patent their intelicual property because they have to protect thier work, it makes sense. That little bit of digital information that we can make infinite copies of is all they have to show for the years of work that many people put into it. In a way the creator and the consumer both own the products, I understand it and respect (like I'd respect any other person, atleast try to anyways) them by not being abusive of what I'm capable of. A pot and a video game are not the same thing and likewise the ways to steal a pot or a video game are not the same thing and that's why it's ridiculous when someone thinks that the thing being stolen has to dissappear in the digital world just like in the physical world. You can make a copy of it and copying CAN (piracy specifically) be a form of theft.
So do I really really own my copy of Super Mario bros on the NES? Absolutely I have the codes (within the cartidge), I can literally do anything with it, could make back ups... or even help someone commit theft but of course we shouldn't do that. I know I own it but I also understand that doing whatever you want with things... CAN be imorral.
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These part here show that you still not get the concept of ownership in terms of patents. You do not own a copy of Super Mario Bros. The only sole owner of this is Nintendo. You do however own an end-user license, allowing you fair use of the patented material.
I hate to break the ice to you, but unless you're a game developer/publisher, chances are you own NO games.
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I don't own them as a creator, I own them as a consumer. I own a copy of Super Mario Bros. because I paid for it, it isn't my work to be selling or taking it without their permission. Other then distributing the work which I have no right to do..I can do anything else with it.Modify it, paint it red, break it...
The business model when it comes to distributing digital information is clear... work x amount of years and you have a digital code to show for it... then distribute it via discs or people downloading it. That is them giving you thier product (for a price of course) and when you get thier product by pirating it your stealing, just in a digital way. It's thier only way to do business and people taking their products without thier permision(piracy) is theft. As far as I know you can do anything else with thier work but sell or give away LIKE pirates do.
It's a form of theft.
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So you have no right to distribute the work? What if you want to sell a used game? The issue with your analogy is, there is too many loopholes and 'what ifs' for it not to be a big jumbled mess of what's right and what isn't.
For starters, yes you can modify it, break it etc, but you'll find that isn't to the code. That's to the media holding the code. The only part that you could be even remotely charged for theft is if you stole the media that you intended to copy the game on (the DVD-R, external HDD etc).
There ARE laws however if you're intending to modify the actual software part. However, copying any software is not illegal in the slightest. It's when you use the software without a valid license agreement where that comes in, and even then, it's still copyright infringement. It cannot, and never will be classed as theft.