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Mr Puggsly said:
vlad321 said:


"Other industries, such as gaming software, have fared well too. Entertainment software sales have gone through the roof in recent years and surpassed that of movie ticket sales and CD sales, the report explains. The researchers further note that games such as World of Warcraft are immune to piracy because of their business model, and that game consumers are often very loyal to game developers, and on average more hesitant to pirate."

I am fairly sure that "owned" applies best here. Also, piracy affects all mediums the same way.

Once again, it just babbles on about what isn't suffering from piracy and industries helped by piracy. But no mention of the publishers and developers that actually produce the software and how they are affected.

Late ports, less support from major developers, and frequent digital download sales is all a reflection of how piracy is hurting PC game sales.

Aren't publishers and developers a part of the industry? If the industry is helped by piracy than surely it's overall a good thing for the publishers and developers.

Also, the support hasn't decreased from developers or publishers. Games are still being released on PC, it's just a lot of once PC "exclusive" studios are also releasing on consoles and I'm not sure why you think frequent digital download sales are a bad thing. If anything, a digital download is more profitable for publishers as they control the pricing and get larger profit margins as they cut out the retailer. It's also helped smaller/medium sized studios find significant niche markets in which they can thrive.