| Scoobes said: The only major leap in AI that I can think of was when the original Half-Life was released. Like you said everything else was small incremental leaps but in Half-Life the soldiers actually did what you'd expect soldier to do at a time when most games still had enemies running into walls. I think Heavenly Sword on PS3 did something clever with the SPUs on PS3, splitting the AI into "groups" but that's not particularly transferable unless you have a game with huge number of enemies. Killzone 2 (haven't played Killzone 3) had some fairly intelligent AI to the point where the bots sometimes acted human-like. |
There was a big jump in F.E.A.R. the original one. I clearly remember hiding behind a table and shooting at a whole bunch of guys when all of the sudden I got shot in the back by one of them. The room I was in had 2 ways to get to, turns out the guy had gone all the way around just so he could kill me.
I really wish they would make better AI, because even the current one is too dumb. I would love to have smart brilliant AI where I can't approach everything the same way, and where I get killed by something other than the fact that the enemies just have harder hitting weapons or superior numbers or more armor. I would love to have a game where the AI is nearly as smart as a human, or better.
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835








