MaxwellGT2000 said:
Perfect example is this, Super Mario 64 for the first time, there were many many times as a kid I misjudged a jump because I would think a wall or some such was further away than I originally thought, and I would slam into it before I could execute the triple jump. If the game was in 3D it would have been natural to judge that distance, but what happened was having to train myself to judge distances in games without the depth, this is still an issue from time to time when I have to play a flying game, swimming in Super Mario Galaxy, and some other games. |
I already know about jumping in polygon platformers, but 3D doesn't automatically help, as they would have to make the entire floor have differing... whatever is called the split on an image to make it 3D. That way the close you get would look different and you might be able to judge the distance. I have played 3D games, and that hasn't happened yet. That would take far better 3D than we currently have, even on the more advanced systems and screens.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








