robzo100 said:
You need to understand how things were in the past. Before home consoles got big nobody thought people would give up the luxury of the arcade environment/experience for a system that you just slouch down in your couch to play without any of that arcade environment allure (lights, music, noises, happy excited crowds, etc.). But you know what got the home consoles to sell?... Portability. Videogame entertainment right in your own home. You lose all the glamour (resturants/groceries) but the portability is what short sighted users want. The same thing will soon be happening with the new round of portables (smart phones and handhelds) Vs the old round of portables (home consoles). No one ever thinks of home consoles as being portable, but at one time that was their allure. Portable because it was always with you, compared to the older tech at the time (arcades). |
Then I can take your points and add this.... Zoom back to the success of Atari... What happened in the early 80s? The videogame crash... Why did it happen? Because there were tons of crap games being dumped on the Atari 2600. This can be compared to where the app game market resides right now (granted that some are improving in quality). There are so many apps that it may be hard for an uniformed person to pick the correct games they might like. The only thing that saves it is that these aren't dedicated gaming devices. You can still make phone calls (that is what you are supposed to do with it in the first place), text, surf internet, etc. The only thing that saves the game apps from a crash is because they are on a device that isn't dedicated soley for gaming. If you had this model on a pure gaming device then I am sure it would follow in the footsteps of Atari.