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The size/quality issue is fast becoming a non-issue for the iOS and Android markets.

There will always be free and $.99 cent apps for the simple fact that users continue to purchase and download them. But the belief that these are the only options available couldn't be further from reality.

Final Fantasy III on iOS was just released. Square Enix has an entire back catalog of games on iOS at a fraction of the price they sell for on dedicated handheld platforms with more to come. They look better than other portable versions too.

I'm beginning to suspect that everyone who thinks all the games available on smartphone platforms are low quality throwaway titles don't actually own one and have minimal if any experience using one as they have little to no knowledge of either what's available or what's being developed by publishers ranging from one-man garage developers to the Square Enix, Activision and Electronic Arts of the soft publishing world. Just in the past year alone, the smartphone games market has changed drastically in terms of resources being invested by the majors.

Granted, personal preference in gaming platforms is just that; personal preference. But don't try to fool yourself into thinking they aren't being treated as soft development platforms by the major publishers for past and future projects.