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Kai Master said:
Played_Out said:
I have several arguments in defense of GTA: SA:

First, it makes more sense to count multiple platforms for SA as all versions are direct ports, unlike SMB3 (obviously counting Mario All-Stars is ridiculous).

Second, you only counted PS2 and Xbox versions of SA, not PC (or the trilogy releases).

Third, and by far the most important: regardless of sales, GTA: SA claims the moral victory by being an infinitely superior game on every level. Hell, the frickin' mini-games in SA are more complex than Mario's 2D outings.

But I guess since this is a sales site, that argument is not gonna hold a lot of water... and will likely get me a lot of abuse from pre-teens and Peter Pan-types.

I share your point of view, I just made the mistake to forget the PC port, but it is not listed on the million seller list, do you know the number?

For the ones who say I should add all versions of SMB3, this is supid, what I wanted to do is to compare the success of the 2 games, SMB3's version on VC and portable were released years after and are not viable for this comparaison.

So if we add the PC version I think chances are good the SA beats SMB3.

Anyway, if we compare the ratio of each game to compare the success of each, we have : SMB3 : 17.28/62=28% and SA (PS2) : 15.21/118=13%.

 

For GTA4 I don't think it will beat SA, my guess is about 6/7 million on PS3 & 360 = 12/14 million.


 So shouldn't that mean only PS2 version is counted, since it was out for more than half a year before the xbox kicked in?

I'm not sure what difference time makes, when (for example) the VC game is exactly the same, and (for another example) smb3 on gba is pretty much the same game + voice acting