trasharmdsister12 said:
Actually there's a fairly noticable difference. The key is the lighting and shadows. The sharpness of shadows between the pre-rendered cutscenes in the Killzone and Uncharted series vs the real-time rendered scenes is a pretty significant difference if you know where to look. Things like ambient occlusion are also way more pronounced in pre-rendered scenes vs real time cutscenes. I'm not knocking any of these games' graphics. They all look amazing and all excel in their own respects as I've mentioned above. Also I'm not calling out just those two series. Just mentioning them as you mentioned them. God of War 3 is all in-engine afaik. Another high profile example where the cutscenes were pre-rendered is Halo 3. Halo Reach on the other hand was all real time. |
no, it isn't it has prerendered cutscenes as well. you can even watch them seperately
“It appeared that there had even been demonstrations to thank Big Brother for raising the chocolate ration to twenty grams a week. And only yesterday, he reflected, it had been announced that the ration was to be reduced to twenty grams a week. Was it possible that they could swallow that, after only twenty-four hours? Yes, they swallowed it.”
- George Orwell, ‘1984’







