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wfz said:

Okay, but you said this:

"But experiencing a game is not a valid counter, as you can't actually experience a game if you are playing it. Experiencing is a passive thing, while games are active."

Experience is a passive thing, and games are active.

 

However, for things like snowboarding, mountain climbing, etc, I would consider them experiences. I think actions you take and physically are active in are most definitely experiences.

So what exactly did you mean?


Again, I meant a different context. But as I just typed that up on the fly, I phrased it really poorly.

I think how I should be putting this is instead of "active vs passive", it should be "style experience versus substance experience". The former would be a movie with a weak script, but lots of special effects. The latter would be a movie with a good story and good visuals, like Star Wars or A Fistfull Of Dollars. Mountain climbing would be the latter, as you can't just have stuff thrown at you without meaning.

A good game can be an experience to play, but a weak game with gimmicks will still be weak, just trying to distract you with flashiness.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs