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binary solo said:
vlad321 said:
binary solo said:
vlad321 said:
ssj12 said:
vlad321 said:

Aw fucking hell. First no health bars and still with that scrub friendly regenerating health, and now with QTEs? Next thing I know there will be object highlighting.....


single player its all fine, multiplayer needs traditional health bars and melee knifing.

If I end up review this, and it has all this scrubby crap, I will not be friendly.

It's bad for single-player as well. What the hell is the point of you getting shot if you can just lay down behind a chest-high wall and heal up? It's there solely because scrubs can't play the game and they need all the help they can get. It also happens to either remove exploration for health at which point level design turns from bearabel to utter linear crap, or the significance of any NPC medic that is present.

Resistance had a good mix of health bar and regeneration. Still getting all shot up and using some health pack doesn't exactly add any realism to the whole thing, and autoheal doesn't do you too many favours when you're surrounded.

It's not about realism. Otherwise every tme you die in the game it should uninstall itself and delete all the files. Also Autoheal does you plenty of favors. You just have to find a good chest-high wall.

Heavy Rain? Doesn't do what you describe, but if a character is dead, they're dead. Valkyria Chronicles did similar, thought the main characters couldn't be killed off. I think a Heavy Rain or VC approach in a FPS would be pretty interesting. Character dies on a mission, you don't get a do over from a checkpoint. Mission ends in failure, game/story takes a particular direction. Character gets badly shot up, but lives, leads to something different. Mission accomplished with naught but a scratch: a few days R&R and that character is back in action.

Arguably, chugging on a health pack actually makes things easier, as long as you have one. And chest high walls are still your best friend when you're down at <20% health. With autoheal you can make a game a lot harder / make enemies a lot harder to kill. I think autoheal and health bar have their own advantages and disadvantages. It's all about how the developer chooses to use their system, and the player's preference.


I'm glad you admit that they aren't FPSes, so they were pretty much pointless examples. I also why you didn't say Fire Emblem right off the bat considering that's a far more well known and established franchise.

Yeah it's easier for as long as your health packs last, assuming it's the type of game where you can bring healthpackis with you and aren't just sitting in corners. Except that you do someting stupid and you use up healthpacks, you won't have any for the next encounter. With regen, you always have full health. Your choices in a fight are completely irrelevant when it comes to the rest of the level, so instead of doing something stupid that barely works then having to pull off some crazy shit. You do something stupid, then do it again, and you keep repeating that until you are done. Basically, with regen health there are no consequences to how you went about doing something. Which is also why this game mechanic is such utter crap. The game becomes a discrete series of encounters where your previous decisions don't matter.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835