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Just_Ben said:
gorgepir said:
There are not that many places that have the ability to produce the high tech MEMS incorporated in the Wiimote. And half of them are working on apple projects now.
Even if there are places that produce MEMS, the quantity is like a few thousand a best in a month, so I don't see a way to increase the production unless the companies that can make 400 thousand a month find a way to increase that by 25% which would make it another 100 thousand.

 That would lead to a WiiMote supply problem, not Wii supply problem. And there are most likley 2-2.5 WiiMotes sold sep. for every wii (Lets say 3 total). That blows the 400 thousand a month totaly out of the water?!?!


Your first point is valid. The reason that I assumed that the Wiimote is the one responsible for the delay is that the (only) high tech part of the console is in the Wiimote.

Regarding your comment about "And there are most likley 2-2.5 WiiMotes sold sep. for every wii (Lets say 3 total). That blows the 400 thousand a month totaly out of the water?!?! " I was talking about each manufacturing company producing around 400 thousand a month, obviously Nintendo doesn't have only one, I thought that was obvious.

Still your point is valid, if the bottleneck in production was due to the wiimotes, they probably would have shipped the Wiis with the extra Wiimotes available and there would be no extra wiimotes to be found. The only other major bottleneck could be the CPU, but the quantity of those can be increased fairly easily.