Kinect looks lame. Where are the games? The early success of Kinect is due to how much Nintendo screwed up. Nintendo failed to deliver the type of games I laid out in the OP, which is why people were so hungry for Kinect.
"Significant improvement in interface"? The main problems in the interface of Wii are:
1. Piecemeal controllers. Some multiplayer games need multiple nunchuks; others need multiple Motion , and everything is sold seperately.
2. Tiny, cramped D-pad. Making the D-pad so dinky and too far to the left is the sign that Nintendo doesn't really care about 2D Mario.
3. No simultaneous multiplayer in Wii Fit.
So that's what Nintendo needs to address in terms of interface. They need to make a controller that can be a perfect standard for both Wii Sports and 2D Mario. That's why I think they should just make a simple "dogbone" shaped controller that would be shaped like a thinner SNES controller, thin enough to be gripped like a remote in the middle. And then just make the Wii accept more controller signals to make multiplayer Wii Fit.
Constant revolution is not healthy. A revolutionary war every 500 years might make most people more free. Revolutionary war all the time is bad. Nintendo needed to use Wii to get back to the roots of their success and then build from that anew.
"[Our former customers] are unable to find software which they WANT to play."
"The way to solve this problem lies in how to communicate what kind of games [they CAN play]."
Satoru Iwata, Nintendo President. Only slightly paraphrased.







