Conegamer said:
Why thank you All in all, just actually stand there and look at it. You've gotta remember about the difference in the size of the screens as well as the contrast and poor picture quality. Take all that into account and maybe games look Wii standard |
This ^^
The 3DS is supposed to be between the Gamecube and the Wii in terms of eye candy, and I'd say that it's a fair bet that it's also more powerful than the Wii in terms of processing power (as opposed to the power of the individual GPSs for each). You've also got to remember that all 3DS games are displaying two images at the same time as well as having two seperate frame buffers for each image.
The guys from High Voltage have said that there's a lot more under the hood than developers and publishers are giving it credit for, and I think we'll all be pretty gobsmacked by the Resident Evil games and Metal Gear Solid 3D when they're released later on this year. High Voltage ported a proof-of-concept demo of Conduit 2 to the 3DS using the same assets and the same shader effects that the Wii SKU uses which ran at 30fps without being optimised.
And due to the PICA200 using traditional shaders rather than forcing devs to mess around with an unwieldy TEV Unit (that the Gamecibe and Wii use) we'll see more shader effects being used by all developers on the 3DS platform.








