vlad321 said:
Now don't get me wrong, it's not quite on the level of crappy design that is CoD but it's not even within sight of "the best in the biz." When you go through a level/chapter/w.e 3 times, and you can make it so you never see the same path through it in each playthrough, you know that's good open level design. As far as actual linear designs go though, the best ones are where you don't know where you are going and the game doesn't hold your hand through it like you are a clinically retarded person, like in HL2. |
I always have a problem with people stating if a game is linear its bad. A more open game doesn't make a game better. A lot of open games includng the first Crysis bored a lot of people because you had all of this openess but no focus. For some people this is a better design but it doesn't make it a better design for everyone and should not be stated as fact. Crytek already stated that they made the game more linear because if you want to tell a story you need tighter controls of teh environment, where the player is and what is happening then just dropping them into a situation and say find your way.








