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kowenicki said:

 

 

In short, then, Xbox 360 benefits from a 25 per cent resolution boost over the PlayStation 3 version of the game. That's a pretty stark statistic, and while it is true that the action generally looks clearer and not quite so blurred on the Xbox 360, it's also the case that when the game is in full flow, the amount of post-processing effects in play, including camera and object-based motion blur, tends to equalise the visuals somewhat. Quite why there is a resolution difference at all is intriguing. Having fewer pixels to process obviously helps reduce fill-rate concerns, but curiously, notes left within the config files suggest that RAM was also a consideration: apparently 14MB of memory is saved by dropping res (which seems to suggest a hell of a lot of internal buffers being used to compose each frame).

There's little doubt that the Xbox 360 is the cleaner, crisper experience and for the most part it commands a small but significant frame-rate advantage and fewer little glitches; especially outside of combat scenarios, the game just seems to run that much more smoothly. However, there are parts of the game that seem to be brutally unoptimised, bringing the performance level crashing down to the point where the afflicted sections become almost unplayable - a variable 15-20FPS update in an intense fire-fight is hugely disorientating, and this makes Crysis 2 one of the most inconsistent performers released in recent times.

In these situations, it seems that it is the Xbox 360 version that has the most difficulties, though there's no mistaking that both platforms seem to lag badly in much the same areas. Interestingly, the really poor-performing sections do seem isolated to specific areas in the campaign, and from the hive infiltration level onwards things seemed to improve, but it's quite difficult to believe that those areas of the game got through QA without someone, somewhere raising the red flag.

The key to progression through these troublesome areas is to employ stealth rather than a balls-out frontal assault, but in a game that places so much weight on presenting different tactical strategies for potential flashpoints, it's disappointing that it's technical issues that are effectively narrowing down the available options. In conclusion, it's fair to say that Crytek has done enough to prove that Crysis can run on consoles - either of them in fact - and certainly the issues the game has in terms of bizarre glitches, performance drops, geometry pop-in and such-like are hardly exclusive to one platform. On balance, 360 has the edge in terms of visuals and general performance, but PS3 more than holds its own, bettering the Microsoft platform in some areas.

 

The crucial thing is that both are phenomenally attractive games, producing effects quite different and in many ways more advanced than anything we've seen elsewhere on console. We all wanted Crysis on console to be an event, a showcase release: by and large, Crytek has delivered, and those cutting edge visuals are backed by a truly impressive game design. However, there's the nagging feeling that a few more months in development could perhaps have ironed out the issues both versions of the game have..

 

 Come on, lets call this right.... 360 slightly edges it.

Read that without tinted specs of either hue and "overall" the 360 just about wins.

According to this you are right, but still doesn't make Crysis 2 what it is claimed to be.

For example the fsp drops from 30 to 20 alone shows that even Killzone 3 could have have upped its graphics if it chose to sacrifice it's consistent 30fps performance.

We all know Killzone 3 would have been ripped to shreds by the media if it dropped to 20fps during big fights.

I believe Crysis 2 scores and reviews are parheavily influenced by hype, especially when ait gets high scores to presentation.



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