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binary solo said:

I expect the next gen to start in 2013 at the latest; for all 3 makers. By 2015 iPhone7 will be more powerful and have better production values on it's $5.99 games than the PS360 $60 games. That's unsustainable. And having PS360 PC multiplat titles will be nigh on impossible. 3rd party HD developers are pretty much wedded to PC/PS3/360 multiplats so MS and to a lesser extent Sony need for their consoles to get not too far out of touch weith PCs. PC's are going to get 10Gig RAM, 2Gig graphics cards, and 8GHz processors before long.


I really don't see how a $6 game could ever afford the production value budget higher than that of a $60 game. That is just nonsensical.

Also, PCs are already getting well above 10 Gig RAM and have a nice selection of 2 Gig graphics cards so, 4 years from now they should be even more capable. 8GHz would probably still need some time to work out heating issues though... not sure how feasible that is.

Anyway, Next gen is going to be limited mostly by software rather than hardware capabilities. So, multi-platform games should be pretty much the same aside from controller input.

I guess that is why (unless one company really innovates next generation) I believe buying a console will become even less compelling than before. The more expensive and PC like the consoles become... you might as well game on a PC plugged into the T.V.

What the consoles need to do is to focus on differentiating themselves from PCs (no installs, different standard control schemes, shorter loading times, lower cost, smooth frame rates regardless when a game came out, minimal effort to optimize gaming set up, minimal errors, etc.) and on keeping strong relationships with third party developers (be proactive in assisting the developers in making games for your platform or just buying them outright).