CGI-Quality said:
There is bump mapping, but not on every wall. The first walls in the first level, for instance, are flat. There are quite a few areas that are flat. Yes, if you get extremely close in other games, they will look flat. But in Crysis 2, you don't have to get but so close to see they aren't as bumped as walls in other games in the genre. That's one main reason I wouldn't credit it as the best looking console game (besides texture pop-in, some low-res shadowing, and spotty reflections). The ligting is superb and some of the water effects are top notch though. All-in-all, the game looks good, but it is not without glaring, visual flaws. |
I would disagree with you about not being bump mapping. I guarantee there is bump mapping on every wall. There are varying degrees of bump mapping. Not every bump map is as visible as the other. Certain colors and textures aren't going to have as pronounced bump mapping as other because the colors are lighter. In order to have pronounced bump mapping you need to have a texture which has a pronounced light and a pronounced dark in the texture or colors. All bump mapping does it push the lights forward and the darks backward, but if you have a light wall this effect won't be very pronounced if any. Still I guarantee they put some sort of bump mapping on every wall. It only takes a few more clicks in Maya.







