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CGI-Quality said:
Skeeuk said:
CGI-Quality said:

One drawback to the visuals - many walls are flat up close. It's got some texture detail here and there, but not as much as I thought it would. I'm impressed thus far though (the opening REALLY got me).


does it have kinda flat shaded walls in saturated coulours akin to mirrors edge? or are they quite detailed

They are detailed from a distance, but then you get up close and they lack the crispness of walls seen in the likes of Gears of War 2 or God of War III. In fairness, Crysis 2 is significantly more open than them though.

I disagree wholeheartedly. Explain what walls you are talking about because IMO I think Crysis 2 walls, bricks, etc look the best out of every game I've played close up. Super close up every single game this gen looks a bit off. Its because of bumpmapping. Its only going to look so good. No matter how high res of a texture you use it will still look flat if looked at in the right angle because its only a one poly flat plane with two textures positioned on top of each other. One texture is desaturated which creates the bumpmapping. Unless someone actually takes the time to model each brick in order to create dimension, etc then walls will always look flat at the right angle.