@Bodhesatva
just give up man, after reading through all the post(No Offense to WoW) I strongly feel your are talking to a rock or someone with a very low reading proficiency. You have explained your point thoroughly and its not your fault WoW dont get it.
@WoW
quick explaination here
HD console game cost min X amount to make
Wii games cost min Y amount to make
X > Y
looking at the sales # of Suikoden series which sold rather poorly even on a 100+ million install base. This is pretty well known series now imagine whats the risk is like for new IP and smaller developers bring out JRPG on HD consoles?
what bussiness choice should konami make? Higher Production cost on the HD consoles with a high risk of losing money?
or Lower Production cost with low risk of losing money?
(I'm not trying to saying the rumor is true or not, just a simple example)
with this in mind, BoD bring up the arguement games that target at a smaller fan base will likely not get a HD treatment because of the cost to sales ratio.
Then there are consumer expectations, people dont pay premium for SD graphics they expect better, graphics standard is set at certain level for each console. For a game that target a very small base to have the cost of HD make over is absolutely invalid for any logical bussiness strategy.







