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CGI-Quality said:
selnor said:

I'm quoting what Gamereactor has on their actual Review. Now if it's wrong, tell this guy to get them to change their review.

Also as I said you could argue Gametrailers. But the pure fact they compare it to Crysis 1 ( head and shoulders over any console game before Crysis 2 ) says it all. ALL.

Funny enough, all the others in my sig you cant disagree with. Because they are blatant.

Alright, it's time to test this -

VideoGamer -

"Compared to the brown hues and olive khakis sweeping the industry, Crysis 2 shows just how much variety you can put into total destruction. It might come up slightly short compared to Killzone 3 in raw mettle, with an occasionally inconsistent framerate on our PS3 version, but the game is leagues ahead in terms of artistic accomplishment. From the starting tits-up insertion of player character Alcatraz into the city, the game doesn't hesitate to take you on a whistle-stop tour of colours and landmarks as you strut around highlights including FDR Drive, Times Square and Grand Central Station. When the proceedings eventually culminate in one last, final, and glorious piece of technical showboating at Central Park you get the distinct impression Crytek is just showing off".

1UP -

 But it is a world whose intricacy and realism will cause you to stop and stare long after the first drop of the jaw. The sway of tree-tops; the spray of a decorative fountain; the flames erupting from a burst gas pipe: incidental details that grab your attention for their quiet, shocking realism. Who knows how Crytek managed to squeeze Cry Engine 3 onto the consoles while maintaining such extraordinary level of detail? But this world sits next to Uncharted 2's as the most detailed and well-expressed yet seen on our TVs.

 

StrategyInformer -

Crysis 2 is bloody gorgeous, and by far one of the most polished games we've ever played. Watching the cityscape come crashing down around you in all its HD glory is quite the sight, especially in some of the more open areas midway through the main campaign. Whether you've diving across rooftops or making your way into the heart of an alien hive, it's all jaw-dropping throughout.

Joystiq -

I already had a pretty good idea of what I'd find under the eye candy coating. I'd played the original (on Medium Detail, for what it's worth) and thought it was a pretty good sci-fi FPS delivery system for some really fantastic graphics.

I came for the pretty graphics, was happy with the solid shooter underneath them and am pretty much beside myself with how unexpectedly good the online play is.

360Achievements -

"Fast-forward four years to the sequel and Crytek is looking to remedy that, by taking the action to the mean streets of New York and by acquiring the services of the award-winning sci-fi writer, Richard Morgan. Now, instead of the sequel being Britney Spears the glory years circa 2008-2010, it’s now become the Audrey Hepburn, circa 1961,  of video games, as in that it’s gorgeous, sophisticated and full of spunk".

SpazioGames (They DID say it) -

"Although not the leap forward since the transition from first to second incarnation, the CryEngine 3 is able to tickle your eyes with the most beautiful landscapes seen before in a FPS, now becoming the new benchmark for the genre. Crysis 2 will surprise you with an unmatched level of detail that emphasizes attention in a variety of predicaments and an attention to detail are truly commendable, and more in breathtaking views and indoor dense passages of polygonal elements".

MSXbox World -

Graphics:

Crysis may have been the benchmark game on PC but for console owners there might be a new kid on the block as Crysis 2 really is a sight to behold. The more open environments offering multiple paths contain much more than the corridor shooters synonymous with the genre and it's staggering how much Crytek has managed to squeeze in. Aside from some mixed textures which range from highly beautiful woefully basic (especially the NPC character models), you'll find some impressive lighting which does a good job of recreating multiple light sources within confined and open playing spaces. The effects are often subtle, and add a flashy layer to an already impressive look. Shadows, dance around surfaces in real time, and there's some excellent light bloom when the sun beams down on you - it's a shame that not all light sources offer dynamic shadows, but if you're after making things dark then at least you're able to shoot out some lights.

The water effects are also of a high standard when looking at larger bodies of water, with realistic movement and light reflection, however there are some lesser effects used to covey wetness that are not as impressive in comparison. Crysis 2 features some great use of physics where kicking or throwing inanimate objects is a choice one can make but also means there's a decent level of reaction to things like explosions. This interactive element whilst pointless in some cases and should have been a more proactive part of the gameplay does offer a greater level of immersion into the game world, adding another slice of detail to canvas. If you want to throw empty pizza boxes or pot plants at enemies... well you can.

GameReactor.se/no (did NOT say that) -

Large outdoor areas and massive opportunities are alternated with tight, linear parts, where the story gets lots of space, while an informative narration keeps me determined in the hand. It is a natural development of Crytek's concept. A welcoming, beautiful, detailed game world reveals itself layer by layer, and narrows the place to be narrowed down. This is a story with more focus, resulting in a tighter game experience from the more determined director. Crysis 2 , select the secure over the uncertain. Fortunately, it is secure as much fun as his predecessor at times overwhelming openness.

 

 

Only SpazioGames & IGN (in your sig) said that. I didn't find Cynamite's, but I'll add it later when I do. So basically, you are flat out lying in most cases selnor. Plain and simple.

Visually, Cyrsis 2 still manages to show improvement as well. The setting shifts to the urban jungle of an abandoned New York City. A viral outbreak and alien invasion have turned the island of Manhattan into a crippled warzone, with trees that sway in the breeze and far off buildings that crumble during earthquakes. Switching locations does have its downside, though -- the environments aren't quite as destructible as the locations in the original game.

Still, it's hard not be impressed by the visual detail, and most of the settings are based off of actual locations in downtown Manhattan. You'll cruise along familiar areas like the FDR Drive, or stomp around the financial district and other tourist hot-spots battling your pursuers. Taking place on an island jungle made the original Crysis the console equivalent of the movie Predator. The sequel's change of setting follows Predator's example, but Crysis 2 never follows the downward spiral of Predator 2, even if the impressive A.I. occasionally goes brain dead.

Eurogamer -

Have you purposefully left out the comments Ive pasted?????