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naznatips said:
selnor said:
naznatips said:
makingmusic476 said:
pezus said:

Crytek dropped the ball on the PC graphics...backwards after 3-4 years? wow...


And the game is far more linear, as well.  No more large enemy compounds you can approach from any angle.

From the official Crysis 2 thread on gaf:

*Win Picture*


Hilarious, sadly accurate. It' sa massive step back from the original's PC graphics, and coupled with a linear generic "Call of Duty" design with suit powers, it's a pretty big letdown. Great achievement in console graphics.... for what little that's worth to those of us who didn't care to get it on consoles anyway. 

Really? COD design?

COD would be lucky to let you walk 10 feet right and left either side. LOL

From what the vids show, it's more Halo Reach size ( Or a bit bigger ) in level design rather than the COD type design.

COD is a bit of a stretch, but I don't know what you're seeing that makes you think this isn't incredibly linear. I've played it at both E3 last year and GDC this year, and trust me, this is no Crysis. Halo: Reach is very linear too, but this is even moreso. Understand that even if it were the size of Reach, the design of Reach is very linear. You rarely have more than one way to approach any situation. 

See, in the first Crysis you'd come into an area with an enemy base and you could completely choose how you assaulted that base. Angle, stealthiness, hop the wall, break the front door. All 360 degrees around that base were available to you. In Crysis 2, you come into a clearing, and there are things to fight, and that's it. That's how it works.

Making a slightly more wide-open space than COD is not an accomplishment, nor does it change that the design is linear, when you're limited to a linear approach. Yes, you can stealth, but it's still just suit powers thrown into a Point A to Point B straight line shooter. You're not going to be able to come up with clever plans and traps for your enemies.

You say something very different from people who have played the entire game. Ive read several early playthroughs who talk about changing AI, and vastly different ways to navigate the game.

Mainly all this from PC Beta players. And if anyone would critcise the game surely they would???