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CGI-Quality said:
darkknightkryta said:

There's more to this than resolution.  I'd argue in GTA 4's case they lowered the res cause anti-aliasing was disabled by the higher percision HDR implemented and they employed a screen filter to make up for the aliasing, and the screen filter needed the extra ram (That's my guess anyways).  I'd rather take the lower resolution, which will probably be barely noticeable on my T.V. and have better lighting, and in some cases better textures (If those screens are the final build), than have the higher resolution with less effects.  Another example; let's say for example Killzone 2 was multiplatform; the 360 version runs at a higher resolution, but the deferred renderer didn't make the port over and something else was implemented and all the Helghast lost their lit up eyes, would you rather have the higher res and lose the deferred renderer?

To me, there's not enough of a difference to constitute buying a version with a lower resolution. If the PS3 version absolutely destroyed the 360 one, it would make sense, but in this case, it doesn't.

Nevertheless, the debate is pointless without confirmation, so let's just leave it at that.

Indeed